DevBlog #54
November 30, 2024Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!
Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!
– The Isle Dev Team
[expand type=details expanded=false] Added maiasaura as a playable species
Gastroliths can now be foraged on gravel
Added officers to groups and the ability to promote/demote and transfer leader
Added alternative high/low grab animations for herbivores
Animals can now be staggered while flying
Adjusted building shader material to better handle vertex painting
Corrected sound attenuation during ceratosaurus’s charge attack
Adjusted attenuation curves for medium size animals vocals
Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus
Any connected food items to a tree automatically fall when the tree is consumed
Timers for various environmental skin effects have been updated
Reduced the amount of food required to unlock the cannibal mutation
Increased weight threshold for being grappled from 65% to 101%
Improved system for fractured animations
Bucking now forces a dismount instead of dropping the player straight to the ground
Adjusted dilophosaurus hallucination in water
Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible
Reduced volume of crab movement sounds
Improved weather sounds volume balance
Adjusted AI spawn zones with more configurable options
Improved replay scrub time and fixed crash when scrubbing
Adjusted large footstep sounds volume and attenuation
Schooling fish now have a weight cap of 10kg
Added sounds to the stegosaurus digging animations
Fixed ini file being deleted on restart
Fixed issue with loading saves
Fixed vocal type sounds being unnecessarily muffled by nearby sources
Fixed deinosuchus jaw snap base sound not occluding in water
Fixed sounds when a troodon opens a body
Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps
Fixed footsteps not scaling properly
Fixed some plants taking too long to despawn once consumed
Fixed blend from montage for juvenile morphs in certain species
Fixed latched pouncer being hit by their target
Fixed troodon taking longer to recover from a knockdown than it should
Fixed deinosuchus lunge forcing upward movement
Fixed not pairing up correctly after rejoining the server
Fixed courtship being lost on relog
Fixed being able to place a nest when in the same group but not courted/paired
Fixed hatchlings not being added to groups properly
Fixed courting not putting players into groups
Fixed organs not disappearing if using wipe corpse command (RCON)
Fixed dirt effects showing up on improper surfaces
Fixed gallimimus missing its gore mask
Fixed input lock after swallowing a ragdoll
Fixed hint message for closed coconuts
Fixed buck animation not triggering immediately while holding input
Fixed rotation mismatch during latch pounce
Fixed crouching deceleration not being used
Fixed hallucination pawn behavior if the target is flying, latched or swimming
Interacting with plant chunks now displays the correct hints
Fixed diabloceratops being able to trap pouncers in collision
Fixed being able to use ram while grappled as a pachycephalosaurus
Fixed carnotaurus’s sliding rotation rate
Fixed carnotaurus’s rotation rate while holding RMB
Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt
Fixed being able to turn too quickly while moving in mud
Fixed weather sounds in skin creator
Fixed swallow ability not always ending properly
Fixes to some miscellaneous issues related to underwater post process effects
Fixed juvenile deinosuchus ragdoll
Fixed males inheriting the “Advanced Gestation” mutation
Fixed an issue where ragdoll sleep was not functioning correctly
Fixed thunderstorm event not firing
Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple
Fixed omnivores being unable to eat schooling fish on the ground
Fixed rabbit animation speed
Fixed elite fish not resetting after being damaged
Fixed an issue where psittacosaurus burrows would grow inverted infinitely
Fixed deer buck montage [/expand]