Patch 0.15.203 is now available!
August 7, 2024Hey Islanders,
It’s time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor’s new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat.
You may need to restart your Steam client if the update does not make itself immediately available to download.
[expand type=details expanded=false] [/script/theisle.tigamesession]
ServerName=”Server name here” // Server name.
MapName=Gateway
MaxPlayerCount=100 // 100+ player servers is not recommended.
bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal.
bQueueEnabled=false // Enable queue if server slots are all filled.
QueuePort=1000 // Queue port. This port must be open if Queueing is enabled.
bServerPassword=false // Set to true if you want a server password.
ServerPassword=”password here” // Your server password.
bRconEnabled=true // Enable RCON.
RconPassword=”password here” // RCON password. Do not give this out.
RconPort=5555
bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing.
ServerDayLengthMinutes=45 // Set in minutes.
ServerNightLengthMinutes=20 // Set in minutes.
bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID’s in the above category.
bEnableGlobalChat=false // Enabling the Global Chat panel.
bSpawnPlants=true // Enable plant food spawns.
bSpawnAI=true // Enable AI spawns.
AISpawnInterval=40 // Set how frequently AI can spawn in seconds.
bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations.
MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last.
GrowthMultiplier=1 – Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz.
bEnableMutations=true // Enable mutations.
[/script/theisle.tigamestatebase]
AdminsSteamIDs=Admin steam ID here // SteamID64 format
WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled
// List of all enabled classes. Remove a line to remove a class from spawning. – Can also be managed in Admin Panel in real time.
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Deinosuchus
AllowedClasses=Diabloceratops
AllowedClasses=Omniraptor
AllowedClasses=Pteranodon
AllowedClasses=Troodon
AllowedClasses=Beipiaosaurus
AllowedClasses=Gallimimus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus
// List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay.
// EnabledMutations=Hemomania, 0.05
// EnabledMutations=Hematophagy, 0.25
// EnabledMutations=Accelerated Prey Drive, 0.1
// EnabledMutations=Xerocole Adaptation, 0.2
// EnabledMutations=Hypervigilance, 0.5
// EnabledMutations=Truculency, 0.2
// EnabledMutations=Osteophagic, 0.15
// EnabledMutations=Photosynthetic Regeneration, 0.1
// EnabledMutations=Cellular Regeneration, 0.15
// EnabledMutations=Advanced Gestation, 0.5
// EnabledMutations=Sustained Hydration, 0.2
// EnabledMutations=Enlarged meniscus, 0.15
// EnabledMutations=Efficient Digestion, 0.2
// EnabledMutations=Featherweight, 0.5
// EnabledMutations=Osteosclerosis, 0.2
// EnabledMutations=Wader, 0.25
// EnabledMutations=Epidermal Fibrosis, 0.15
// EnabledMutations=Congenital Hypoalgesia, 0.15
// EnabledMutations=Photosynthetic Tissue, 0.05
// EnabledMutations=Nocturnal, 0.05
// EnabledMutations=Hydroregenerative, 0.25
// EnabledMutations=Increased Inspiratory Capacity, 0.15
// EnabledMutations=Hydrodynamic, 0.15
// EnabledMutations=Submerged Optical Retention, 0.05
// EnabledMutations=Infrasound Communication, 0.5
// EnabledMutations=Augmented Tapetum, 0.5
// EnabledMutations=Hypermetabolic Inanition, 0.15
// EnabledMutations=Tactile Endurance, 0.5
// EnabledMutations=Gastronomic Regeneration, 0.1
// EnabledMutations=Heightened Ghrelin, 0.25
// EnabledMutations=Prolific Reproduction, 0.1
// EnabledMutations=Enhanced Digestion, 0.1
// EnabledMutations=Reinforced Tendons, 0.1
// EnabledMutations=Multichambered Lungs, 0.05
// EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it.
// EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it.
// Add the names of each AI class that should be disabled, one line for each.
// DisallowedAIClasses=Compsognathus
// DisallowedAIClasses=Pterodactylus
// DisallowedAIClasses=Boar
// DisallowedAIClasses=Deer
// DisallowedAIClasses=Goat
// DisallowedAIClasses=Seaturtle[/expand]
Added physics foliage to settings menu
Added grapple system for omniraptor pounce
Added new open body mechanic (tap E 3x)
Added mutations
Added new skin patterns
Added unstuck command
Added conditions for more animals to knock food from trees with their abilities
Added growth to hypsilophodon
Added new admin spectator mode option
Added south plains sanctuary
Updated chat UI
Allowed semi-aquatics to swallow on the surface of water while moving
Updated gallimimus trot speed and animations
Adjusted character display in server list to show status of character and tooltip
Character display in server list now shows different states for low hunger and thirst
Replaced deinosuchus by diabloceratops in omniraptor’s diet
Added diabloceratops to deinosuchus’s diet
Increased troodon envenomation potency
Adjusted plant spawn slope check
Updated lunge balance values
Adjusted migration zones plant spawn proportions
Reduced troodon’s pounce latch stamina cost
Updated beipiaosaurus swim stamina values
Reduced beipiaosaurus surface swimming speed
Adjusted visual and weight growth of the stegosaurus to be more consistent
Slightly increased stegosaurus growth time to be in line with other animals
Reduced corpse total existing time from 45 to 35mins
Improved camera lock during grazing
Adjusted the speed of which the mud effect is removed by swimming and rain
Players can no longer swallow food whole if it would cause them to vomit. Players can still manually overeat food sources on the ground and will vomit
Fixed audio crash and stutters
Fixed organs and meat chunks falling through the floor
Fixed ceratosaurus manual vomit animation
Fixed skin creator resolution scale issues
Fixed interrupt vocals not working for all clients
Fixed various instances where stagger montages were not playing
Fixed ceratosaurus mouth animation resetting when taking damage
Fixed thirst going up in saltwater after swimming directly into it from freshwater
Fixed carnotaurus drag animation visual issue
Fixed up/down attacks only triggering when falling down
Fixed recoil animations not playing when being latched
Fixed gallimimus clipping when scenting and resting
Fixed knockdown direction issues with certain weights
Fixed animal sprint animations playing at 2x speed
Fixed AI sliding
Fixed the “hold to sleep” hint sometimes not disappearing
Fixed night time config not being respected
Fixed dinosaurs not playing the pinned animation when pinned during the vomit animation
Fixed carnotaurus charging jitter
Fixed human select issue in UI if clicking back on zone spawn list
Fixed gallimimus mouth issues while in skin preview
Fixed pinned target animation resetting when let go from a pounce by a player if it is still being pounced by other players
Fixed rain displaying through water
Fixed carnotaurus bite sound cut off
Fixed ceratosaurus damage multiplier when releasing RMB to attack
Fixed some animation issues when walking after using scent
Fixed beipiaosaurus playing its swimming vocal animations after surfacing
Fixed sensitivity slider ranges
Fixed blind related crash
Fixed flung animations playing twice
Fixed auto game restart when changing settings that need it
Fixed an issue with prelobby character displays
Fixed AI spawning inside some larger rocks
Fixed the ability to thrash while dragging
Fixed deinosuchus and ceratosaurus vomiting when drinking saltwater
Fixed juvenile deinosuchus bite sound playing twice
Fix to vocal type sounds still spawning underwater
Fix to some issues caused by swallowed/Grabbed objects
Fixed various issues with body impact sounds
Fixed courted dinosaur names sometimes not being set
Fixed being able to court while in spar mode
Fixed scaling issues of various locomotion vfx
Fixed safe logout not being interrupted when resting is interrupted
Fixed corpses becoming stuck to deinosuchus face after killing via lunge
Fixed deinosuchus calls crossfade from hatchling to juvenile
Fixed hatchlings able to open corpses
Fixed calls not working if very far away
Fixed stegosaurus impale not working
Fixed juvenile stegosaurus dig and bite animations deforming the mesh
Fixed food inconsistencies on plants and plant chunks
Fixed a camera lockup after being woken up from sleeping
Fixed domes render
Fixed eggs not shaking when hatching
Fixed tree texture and collision issues
Fixed beipiaosaurus deformation on skin customization screen
Fixed attacks sometimes not detecting hitboxes properly
Fixed attacks continuing after recoil
Fixed tail tip hitboxes
Fixed not being able to hit schooling fish
Fixed some effects not playing properly while swimming
Fixed pteranodon drag animations
Fixed meat chunks ragdoll resetting while being carried
Fixed pachycephalosaurus ram being blocked while pounced
Fixed rare issues with nest detection
Fixed some hypsilophodon sounds not modulating pitch with age
Fixed deinosuchus juvenile bite audio not playing sometimes
Fixed hypsilophodon using the wrong animation for rotten eggs
Fixed juvenile hypsilophodon spit
Fixed to ceratosaurus bite cancelling the audio for other clients
Fixed thrashed organs not being interactable
Fixed carried items scaling with growth of the carrier
Fixed chicken not playing pinned animation
Fixed juvenile gallimimus jaw issue on skin preview
Fixed pteranodon not taking damage when flying into the ground
Fixed hypsilophodon stamina regeneration after jumping
Fixed plant pieces and debris rotation after being dropped while carrying
Fixed players getting dusty from laying on any material
Fixed chat history box remaining open indefinitely after typing
Fixed after vomiting and safe logging, vomit sickness not healing off with time
Fixed players are unable to eat if they let hypsilophodon spit fade away
Fixed pachycephalosaurus being able to ram while in water
Fixed bodies sometimes emitting loud audio after being dragged
Fixed jungle ambient foliage volumes
Fixed stegosaurus attack power at adult
Fixed stegosaurus power swing recoiling when it shouldn’t
Fixed drowning causing to be kicked
Fixed server sometimes not finding the nest to hatch from
Fixed unpairing while laying eggs
Fixed not being able to wash off hyspilophodon blindness when swimming
Fixed hyspilophodon blindness not washing off underwater
Fixed pounce not properly latching to target if too close
Fixed being unable to slide while biting
Fixed herrerasaurus climb up animation ending prematurely
Fixed gallimimus jittering after using the mobilize boost
Fixed fall damage not triggering
Fixed hypsilophodon eyebrows not being colored on A and B patterns
Fixed underwater waterfall sounds not attenuating
Fixed being unable to pounce humans from the front
Fixed inconsistent character acceleration when holding sprint
Fixed the gallimimus neck clipping into its body after using the mobilize ability
Fixed the juvenile deinosuchus sinking animation
Fixed replication issue on destructible fences
Fixed hypsilophodon’s feet sliding when grazing
Fixed breath sounds not scaling with age